In this short trends summary we will talk about compression algorithms for Virtual Reality and Augmented Reality. We all know about Facebook Oculus Rift Playstations 4 Upcoming Virtual Reality Headset – all these devices produce alot of video content and data – that needs to be stored and fetched an Elastic Database [eg [Link: www.elastic.co] again in hard realtime.
1. What is the idea?
The upcoming trend will be to publish a combination of commercial video compression software plus very fast hardware to store all those virtual reality movies on a standalone server: VIRTUAL REALITY AND AUGMENTED REALITY VIDEO COMPRESSION (CODECS)
We all know the Hollywood Seasons of „Silicon Valley“ – the team around Pied Piper [Link: www.piedpiper.com] has created a cloud based compression algorithm that got a Weissman score [Link: en.wikipedia.org] of over 5 3 – that seemed to be impossible before it was done in this entertainment series.
When you have followed the guys of Pied Pieber you will know that they have developed an outstanding Middle-Out Compression.
Your video compression codec must scale in software (later on for mobile phone support on iPhone and Android) and in hardware (for realtime access in server farms like Google or Facebook are keeping them).
And that is the future and the core part of the idea: 1. Store and Retrieve Augmented & Virtual Reality data on servers with a very good compression in realtime 2. Store and retrieve Augmented & Virtual Reality video information in realtime on Cloud Servers with one demand data compression
2: How can you resolve this problem?
After that do some research on Twitter [Link: twitter.com]
Image: Jan McLaughlin / www.flickr.com/photos/fauxpress/
Tags: Middle-Out Compression, Virtual Reality data compression, Augmented Reality Data Compression, Pied Piper like compression, hardware video compression